"Base (CC Layer)" vs Master
Hi all,
in the initial standard configuration you have:
- Input FX (void)
- Base (CC Layer)
- Master
I don't understand the purpose to have 2 layers with very similar options inside them.
Please can you explain? :)
Thanks.
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The best way to think about these three layers you start with as pre-processing, processing and post-processing layers.
FX layers are meant to transform your input, like when you want to perform a general black level adjustment or color correction, for example, before any restorative work is done to it.
The CC layer is meant to hold your actual restorative work. Sometimes this may also require you to split color channels, etc.
The Master layer will then do a last minute transformation before generating the output. This could, for example be a mixer that puts the color channels back together, or something like a matting function to create the proper aspect ratio, etc.
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Hi Mario Rossi ,
As Guido Henkel mentioned there's no official way, but it's worth noting some of the differences related to Base and Master layers. In the earlier years of GPU processing , Master layer was created to give you something as the last step of processing that would be played back using the GPU instead of creating a new cache. It was used by colorists to do a last minute adjustment without waiting for a new cache to be rendered.
Nowadays, every layer is processed by the GPU and eventually cached to disk when certain conditions arise, like number of layers and complexity of shapes, keyers, blurs, etc.
There's also the situation of how Phoenix was sold previously, with different versions and certain features turned off depending on the type of workflow.
In terms of workflow, InputFX is all about caching a specific change first, like a specific DVO or color management, Base and CC layers are your grading layers, and FX layers are used to apply changes using specific effects anywhere in the stack.